I also played with the proportions with the free transform function so make sure i compensated for the angle. (I used different lighting so you can see better)Īs shown up in #1, I have the head at an angle because my reference photo is at an angle. ofc it kinda goes without saying that if you have more detail on the side of the face you can just move the head and merge it down where you have the corresponding photo or texture. Play with the angles and the photo you merge down with. still not cleaned up and probably never will be. It’s really evident especially if you rip the head how much your sims depend on sliders bc the textures look awful
The nose depending on your sculpt may honestly not even look great. You honestly just have to get a little creative with things to make sure it looks passable in-game at least. Here’s with some crappy spot healing brush tool use. I still had harsh lines even after reducing opacity and maskingīut here I masked and faded some things (yeah, unfortunately, a lot of the facial hair)
And definitely not a guarantee that it’ll come out well.Įrhm, back to my point: so it didn’t give me a lot of trouble like OTHERS *cough*everyoneelse*cough* on the nose area but we got the normal lines after merging…īTW, I also copy and paste the result from the merging onto my actual skin project so I can edit/blend back on to my base as necessary. That in itself is a process and results may vary. The process isn’t completely perfect but for Dan’s skin it worked out pretty well since I use the heads ripped from my game so I can better suit the sim I’m making a skin for. Using the healing brush or clone stamp tool to erase seam lines Right here is the base layer I’m using which is Goly’s Zac skin with some custom lips I slapped onĢ. I try to make sure the base is a similar color as the skin, and that can be adjusted at any point with clipping mask adjustments (I use them religiously as you can see below lol) See the masking layer? I couldn’t get his nose right to save my life so that was my focus This is how it looks before I merge on Rami.
Having a good base to fade them out with the opacity setting, a mask layer or just erasing. So it’s a combination of a couple of things:ġ.
However, if you want some tips on how to deal with them and how to get not better but different results. I do! I’m not good at it at all and I’ll probably die before I start ever being good at drawing directly.Īnyway, there’s really no way to completely prevent the lines and seams since it’s essentially like trying to glue a paper directly on your three-dimensional face and expecting it to fit and mold perfectly and not rip.